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Qoole for Quake
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Qoole for Quake (USA).7z
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BED.QLE
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Text File
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1997-09-01
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4KB
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113 lines
// QOOLE
// Brushes: 5
// Entities: 1
// Objects: 8
{ // Brush 0
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) azwall3_2 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000793 500.0 0.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) azwall3_2 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000793 500.0 0.0 ) ( -160.0 0.0 500.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) azwall3_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 63.999996 ) ( 0.0 500.0 63.999996 ) ( 500.0 0.0 63.999977 ) azwall3_2 0 0 0 1.00 1.00
( 63.999996 0.0 0.0 ) ( 63.999996 0.0 500.0 ) ( 64.000793 500.0 0.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 -64.000008 0.0 ) ( 0.0 -64.000008 500.0 ) ( 500.0 -64.000053 0.0 ) azwall3_2 0 0 0 1.00 1.00
( -64.0 0.0 0.0 ) ( -64.000793 500.0 0.0 ) ( -64.0 0.0 500.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 64.0 0.0 ) ( 500.0 64.0 0.0 ) ( 0.0 64.0 500.0 ) azwall3_2 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) azwall3_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) tech02_1 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000793 500.0 0.0 ) tech02_1 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) tech02_1 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000793 500.0 0.0 ) ( -160.0 0.0 500.0 ) tech02_1 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) tech02_1 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) tech02_1 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) wall9_3 0 0 0 0.00 0.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000793 500.0 0.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) wall9_3 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000793 500.0 0.0 ) ( -160.0 0.0 500.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) wall9_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 15.999971 ) wall9_3 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000793 500.0 0.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -160.000061 0.0 ) wall9_3 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000793 500.0 0.0 ) ( -160.0 0.0 500.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wall9_3 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -15.999986 ) ( 0.0 500.0 -16.000008 ) wall9_3 0 0 0 1.00 1.00
} // Brush 4
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 2
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, -0.000031)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.877548, 0.871796, 0.648651)
Objects: 3, 4, 5, 6, 7
} // Object 2
{ // Object 3 : Plate
Position: (-84.0, 0.000004, 15.249977)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (0.137501, 0.4875, 0.8125)
Brush: 0
} // Object 3
{ // Object 4 : Cube
Position: (0.0, 0.000011, -22.250113)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.53125, 1.21875, 0.234375)
Brush: 1
} // Object 4
{ // Object 5 : Plate
Position: (10.0, 0.000011, -6.250113)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.50625, 0.4625, 0.375)
Brush: 2
} // Object 5
{ // Object 6 : Plate
Position: (-46.0, -37.999989, 3.749887)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.112499, 0.200001, 0.25)
Brush: 3
} // Object 6
{ // Object 7 : Plate
Position: (-46.0, 36.000011, 3.749887)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.112499, 0.200001, 0.25)
Brush: 4
} // Object 7